Its based on your influence score. Go around and beat up some looters, donate them to an allied settlement. You'll get your pay as it goes down, though depending on how well the faction is doing, it can be abysmal, to lucrative. I wonder why in videogames, when it's you hiring mercenaries, they are always expensive. Instead of clans, you can hire mercenaries. They will work for you, no one will attract them, but you will have to pay them for the Influence Points they bring to your piggy bank. Use them if you have a lot of money or as a last resort. Skyshrine Mercenaries ( LU63) To hire an "Ancient" Mercenary, you must be able to: Enter Skyshrine: The Forbidden City of Dracur via the portal in Skyshrine at ( -33, 0, -9 ) Copy. /waypoint -33, 0, -9. (10,000 Claws of Veeshan faction required). Speak Draconic (ie, you need to have completed To Speak as a Dragon ).
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Skills: Steward +.25 party size per level. Skill Perks: Steward:Bannerlord +2 party size for each fief you own. Steward:Man-at-arms +5 party size for each fief you own. Trade:Mercanary Trader +15 party size. Leadership:Ultimate Leader 1 +1 party size for each level above 250.
Hero Adventurers are better in field battles than mounted knights until you spend a lot of prestige upgrading the knights. And of course, mounted knights couldn't compare to Hero Adventurers in siege battles since they mostly lack ranged weapons. Yeah, at like 200 denars a pop per month.
They'll be wandering about the map or in taverns for the most part. One of my favorite features mercenary-wise is that you can recruit mercenary captains in taverns, and then you can give them troops and send them out to do their own thing. Only annoying part is finding them again. · 37 comments. · 78 comments. The latest version is different from 1.8.0 release, since the devs added more type of mercenaries, it is now possible to recruit any types of mercenary based on culture. What you can expect to hire troops on taverns. Empire. eastern_mercenary". western_mercenary". sword_sisters_sister_t3". embers_of_flame_tier_1".
IF YOU ARE PLAYING ON THE MOST RECENT STABLE BRANCH, PLEASE USE v1.3.7. Installation: 1) Download and extract the file to your steamapps\common\Mount & Blade II Bannerlord\Modules folder. 2) Enable the mod in launcher! 3) Enjoy! Configuration: You can configure almost everything in this mod in the main menu.

As you said being a mercenary is like being a vassal without posibility of getting fiefs, sadly the only options you have are end your contract talking with your king, and getting a -20 relationship with all nobles on the kingdom, or upgrade to a noble, which has the same issue if you want to leave.

Mod Features (WIP) : - New campaign map. - New factions. - Troops and fighting tactics specific to each culture. - New "Main" quests (WIP) - New way to recruit and upgrade your troops. - More difficult to establish your own kingdom. - Ability to join any battle at any side. - Big change in the mechanisms of freed prisoners.
There's a noble and less noble way of completing the Company of Trouble quest. The former involves finding a lord who actually wants to take the mercenaries off your hands. If you've played through Mount & Blade II: Bannerlord even a bit, you'll know that tracking down nobles can be a bit of a pain and having your resources drained while off on
I solo played for a long long long time in my recent save until I decided to recruit some lords and hire mercenaries with the new update. Yes, it's possible and really profitable, but since you have to fight many kingdoms you will need to go full guerrila, divide and conquer, raid many places, and most of all have a full elite party since you sgMN.